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Blooddrop
Part of a series on
Character

Vitals

Character Creation
Attributes and Skills
Backgrounds
Merits and Flaws

Vampirism

Bloodlines
Disciplines
Blood and Willpower

Other Series

Character
Rules

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1: Rectitude: You may spend a blood to attempt a social challenge against a target. If you succeed, the target cannot break eye contact with you until a physical challenge is initiated or you choose to end this effect. The target may take actions, but is only at a -2 penalty. While this ability is ongoing, the target cannot make a statement that he believes to be false. This ability requires that your target be able to see your eyes. Thus, sunglasses are no protection. A willpower point may be spent to end this effect.


2: Stheno's Stare: You may spend a blood to attempt a social challenge against a target. If you succeed, the target's internal organs begin to rupture and smolder, inflicting a level of aggravated damage. This ability requires that your target be able to see your eyes. Thus, sunglasses are no protection.

3: Serpent's Gaze: You may spend two blood to attempt a social challenge against a target. If you succeed, the target is completely paralyzed for so long as you do not move and other creatures do not make to attack the target or initiate combat. This ability requires that your target be able to see your eyes. Thus, sunglasses are no protection. Two willpower may be spent to end this effect.

4: Psychic Vampirism: You may spend two blood to attempt a social challenge against a target. If you succeed, the target suffers two aggravated damage and loses a willpower that you then gain. This ability may only be used once, per night. This ability requires that your target be able to see your eyes. Thus, sunglasses are no protection.

5: Endless Suffering: You may spend three blood and a willpower to attempt a social challenge against a target. If you succeed, the target suffers one aggravated damage and is completely paralyzed for so long as you do not move and other creatures do not make to attack the target or initiate combat. Each round you may make another social challenge to continue the effect, with success indicating that the target suffers another level of aggravated damage. If the target succeeds at a social challenge, this effect ends. This ability requires that your target be able to see your eyes. Thus, sunglasses are no protection. The damage caused by this ability bypasses armor. Three willpower may be spent to end this effect.

Disciplines
Physical Disciplines
Celerity | Fortitude | Protean | Vicissitude | Vigor
Social Disciplines
Captivate | Dominate | Nightmare | Presence | Temptation
Mental Disciplines
Auspex | Necromancy | Obfuscate | Obtenebration | Thaumaturgy

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