Part of a series on
None of the penalties to attacks against you stack with each other.
1: Alacrity Edit
You may spend a blood point at the start of combat to hasten your action. Your initiative enjoys a +5 bonus.
2: Swiftness Edit
Spend a blood to become impressively fast for a brief time. Any physical challenges against you suffer a -2 penalty until your next turn.
3: Rapidity Edit
You may spend two blood and a willpower to attempt to retest a physical challenge.
4: Legerity Edit
Spend two blood to become supernaturally fast for a brief time. Any physical challenges against you suffer a -4 penalty until your next turn.
5: Fleetness Edit
Spend three blood to become impossibly fast for a brief time. Any physical challenges against you suffer a -6 penalty until your next turn. Additionally, you may reposition yourself to any location within the scene, each time you use this.
|Celerity | Fortitude | Protean | Vicissitude | Vigor|
|Captivate | Dominate | Nightmare | Presence | Temptation|
|Auspex | Necromancy | Obfuscate | Obtenebration | Thaumaturgy|