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Blooddrop
Part of a series on
Character

Vitals

Character Creation
Attributes and Skills
Backgrounds
Merits and Flaws

Vampirism

Bloodlines
Disciplines
Blood and Willpower

Other Series

Character
Rules

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None of the penalties to attacks against you stack with each other.

1: Alacrity Edit

You may spend a blood point at the start of combat to hasten your action. Your initiative enjoys a +5 bonus.

2: Swiftness Edit

Spend a blood to become impressively fast for a brief time. Any physical challenges against you suffer a -2 penalty until your next turn.

3: Rapidity Edit

You may spend two blood and a willpower to attempt to retest a physical challenge.

4: Legerity Edit

Spend two blood to become supernaturally fast for a brief time. Any physical challenges against you suffer a -4 penalty until your next turn.

5: Fleetness Edit

Spend three blood to become impossibly fast for a brief time. Any physical challenges against you suffer a -6 penalty until your next turn. Additionally, you may reposition yourself to any location within the scene, each time you use this.

Disciplines
Physical Disciplines
Celerity | Fortitude | Protean | Vicissitude | Vigor
Social Disciplines
Captivate | Dominate | Nightmare | Presence | Temptation
Mental Disciplines
Auspex | Necromancy | Obfuscate | Obtenebration | Thaumaturgy

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