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Blooddrop
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Character

Vitals

Character Creation
Attributes and Skills
Backgrounds
Merits and Flaws

Vampirism

Bloodlines
Disciplines
Blood and Willpower

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Character
Rules

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Voice of the Grave: You may spend a blood to attempt an interrogation of a recently dead creature or kindred, learning basic information regarding the final moments of their life. You must possess most of their body or ashes, and if it is a kindred he must not have perished of diablerie. You must defeat the targeted corpse in a mental challenge as though he were still alive, in order to use this ability.

Lesser Usury: You may spend one blood to attempt a mental challenge against a target within touching distance. If you succeed, you drain some of that creature's animating force into yourself, inflicting a level of aggravated damage to the target and healing yourself one level of aggravated damage. You cannot use this ability more than once, per night.

Blight: You may spend two blood to attempt a mental challenge in order to cause a single item held by your target to rot, rust, or crumble into uselessness. If you succeed, any single non-magical object will be destroyed or cease functioning. Commonly affected items are cell phones, guns, swords, wooden stakes, or body armor. Two willpower may be spent by the creature holding the item in order to prevent this effect.

Ex Nihilo: You may spend two blood in order to become like the spirits of the dead. While you are doing this, you are insubstantial and invisible, but perceive the mortal form around you without difficulty (though it appears gray and rotting to your eyes). You cannot move through solid matter thicker than an average door, but otherwise may travel through the shadowlands as you will. A creature with Dark Sapience active may make a mental challenge to perceive you, but otherwise you are undetectable to mortal senses. You must spend two blood in order to return to the land of the living. Be warned that there are many dangerous inhabitants dwelling amidst this strange level of reality, and the longer you tarry the more likely it is that you will meet one of them.

Greater Usury: You may spend three blood to attempt a mental challenge against a target within touching distance. If you succeed, you drain some of that creature's animating force into yourself, inflicting three levels of aggravated damage to the target and healing yourself three levels of aggravated or lethal damage. You cannot use this ability more than once, per night.

Disciplines
Physical Disciplines
Celerity | Fortitude | Protean | Vicissitude | Vigor
Social Disciplines
Captivate | Dominate | Nightmare | Presence | Temptation
Mental Disciplines
Auspex | Necromancy | Obfuscate | Obtenebration | Thaumaturgy

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