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Sense the Sin: You may spend a blood to attempt a social challenge against a target. If you succeed, you learn which attribute has the least traits (Physical, Social, or Mental) and how many traits the individual has. This ability does not reveal any bonuses to challenges that the character may have.
Thirst of the Beast: You may spend one blood to attempt a social challenge against a target. If you succeed, you fan the flames of sin in the target's mind. The target loses one willpower. You may not attempt to use this ability on a given target more than once, per night.
Serpent's Kiss: When you successfully make a bite attack, you may spend two blood to inject poisonous blood from your fangs into your target. Unlike most poisons, snake venom works on kindred because it destroys blood and dissolves tissue, rather than basing itself on a metabolic effect. Your poison works the same way, causing the target to lose three blood in addition to the one point that you presumably drink from him when you bit him.
Child of Inferno: When you are dealt aggravated damage from fire, you may spent two blood to cause the damage taken to be converted to lethal damage. Sunlight and other causes of aggravated damage cannot be affected by this ability. You must spend two blood per source of fire-based aggravated damage.
Corruption: You may spend three blood to attempt a social challenge against a target. If you succeed, you plague the target's mind with a nearly unbearable lust for blood and vice. If you succeed, the target loses three willpower. You may not attempt to use this ability on a given target more than once, per night.
|Celerity | Fortitude | Protean | Vicissitude | Vigor|
|Captivate | Dominate | Nightmare | Presence | Temptation|
|Auspex | Necromancy | Obfuscate | Obtenebration | Thaumaturgy|