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Sanguine Analysis: You may spend a blood in order to analyze a tissue sample (usually blood) from a vampire. You must attempt a passive mental challenge against the target. If you succeed, you learn the following information about the individual (if applicable): clan/bloodline, disciplines known (though not their levels), whether they have committed diablerie, and whether the tissue sample matches another sample that you possess.
A Taste For Blood: You may feed a target a blood in order to attempt a mental challenge against him. If you succeed, he suffers from a magically induced fondness for you, and has a -1 to all challenges against you. This effect is permanent until the target spends two willpower to end the effect.
Sang Froid: You may spend two blood points and a willpower in order to retest a mental challenge.
Theft of Vitae: You may spend two blood to attempt a mental challenge against a target. If you succeed, you drain four of his blood into yourself, for a net gain of two. You must be able to see the target and be within about thirty feet in order to use this ability.
Cauldron of Blood: You may spend three blood to attempt a mental challenge against a target. If you succeed, he suffers three levels of aggravated damage against which armor cannot protect him, as his blood is superheated inside of his body. You must be able to see the target and be within about thirty feet in order to use this ability.
|Celerity | Fortitude | Protean | Vicissitude | Vigor|
|Captivate | Dominate | Nightmare | Presence | Temptation|
|Auspex | Necromancy | Obfuscate | Obtenebration | Thaumaturgy|