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Blooddrop
Part of a series on
Character

Vitals

Character Creation
Attributes and Skills
Backgrounds
Merits and Flaws

Vampirism

Bloodlines
Disciplines
Blood and Willpower

Other Series

Character
Rules

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Prowess: You may spend a blood to gain a +1 bonus to strength-related physical challenges for the remainder of the scene.

Might: You may spend a blood to inflict extra damage when you strike with a melee attack. You inflict an additional damage of whatever type is appropriate.

Intensity: If you strike a creature for damage with a melee attack, you may spend a willpower to also knock that creature prone. A prone creature is at -2 to physical challenges. Standing up in combat requires an action.

Unstoppable: You may spend two blood to inflict extra damage when you strike with a melee attack. You inflict an additional two damage of whatever type is appropriate. This ability cannot be used at the same time as Might.

Supremacy: You may spend three blood to inflict extra damage when you strike with a melee attack. You inflict an additional three damage of whatever type is appropriate. This ability cannot be used at the same time as Might or Potence.

Disciplines
Physical Disciplines
Celerity | Fortitude | Protean | Vicissitude | Vigor
Social Disciplines
Captivate | Dominate | Nightmare | Presence | Temptation
Mental Disciplines
Auspex | Necromancy | Obfuscate | Obtenebration | Thaumaturgy

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